



The player is a soldier exploring a series of 3D polygonal islands and completing various missions. While the gameplay of the Shadow Of The Beast games has often polarised Amiga fans, there’s no doubt that all three games showed what the computer could do when pushed to its limits.Ĭommodore 64 fans will recall Novagen’s Mercenary, the wireframe classic from Paul Woakes that paved the way for this incredibly prescient game from 1991. Specifically designed for the Commodore computer, the fantastical platformer astonished gamers with its multiple levels of parallax scrolling, sprite multiplexing and an amazing range of colours. The first of these graphical tour de forces was released in 1989 and swiftly became a showcase for what the Amiga was capable of. It’s almost impossible to talk about impressive Amiga games without mentioning Psygnosis, Reflections Interactive and their Shadow Of The Beast games. Shadow Of The Beast – Psygnosis/Reflections, 1989 To celebrate, we highlight our favourite eight games that stretched the beloved computer to breaking point – and sometimes beyond. Buoyed by the superior technology that was far ahead of its time, some developers created games that didn’t just look and play great – they pushed the Amiga to its very limits to do so. A mass of fine videogames ensued – many of which feature in Bitmap Books’ Commodore Amiga: a visual compendium – but that wasn’t enough for some programmers. However, as time passed, it became clear that this new 16-bit computer was a multi-media powerhouse and a perfect destination for game developers. When the Commodore Amiga debuted in the summer of 1985, it was often portrayed as a serious machine for serious users.
